Getting him down as early as turn 2 is great, but he's often going to be questing for zero until at least a turn or two later
Brawl Not Legal Vintage Not Legal Timeless Not Legal Commander Not Legal Pauper Not Legal Oathbreaker Not Legal Penny Not Legal Chandra, Awakened Inferno Emblem Emblem At the beginning of your upkeep, this emblem deals 1 damage to you
In a dedicated Kurkesh, Onakke Ancient deck you can do some real degenerate things, but as a supporting character in a three-color artifact deck he still does some pretty crazy things with a lot of the artifacts were going to naturally want in the deck (Senseis Divining Top, Strionic Resonator, Welding Jar)
There are interesting card interactions to explore, but it doesn't rely on brittle combos
Anyone who marginally knows me also knows I have an extreme distaste for the color red in Magic, but this card is just so cool that I can't help myself