Finally, Red + Green Burn tends to punish what Green hates, namely all-things winged or artificial (Clan Defiance, Cindervines, Ruric Thar, the Unbowed, etc.), or staples Burn onto already-useful effects (Vengeful Rebirth, Exploding Borders, etc.)
These all stack up to a Radiation trigger that occurs on each players main phase
Metamorphosis Fanatic Metamorphosis Fanatic is 6 mana (or sometimes even 2?) for a good body, plus a reanimated creature that gains lifelink
There are moments contained within that are the best the series has ever been, but this joy is occasionally spoiled by contrasting moments that left us disappointed
I thought this might be an issue while designing it and so had a bunch of cards that put things from your graveyard on the bottom of your library but it was a terrible fix in practice