Lets say that your hand is empty (except for the Wheel of Fortune in your hand), and your opponents hand has seven cards
Obviously, buffing our commander and swinging for lethal is our fastest route to victory, but it is also the riskiest, given we can only crack the Mutagen tokens at sorcery speed
It doesn't matter how many types it shares as long as it is one
(As this Saga enters and after your draw step, add a lore counter Sacrifice after IV.) I Wark Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV Kerplunk Creatures you control gain trample until end of turn
One of my conceits at the beginning of this massive project was that every illustration was a frame or painting commissioned right after the War, to document the events therein