However this strength is also its weakness as it requires six targets so if one target becomes invalid before the spell resolves then the whole effect fizzles
Number Seven In a world of slinging instant and sorcery spells, one two-headed ogre will stand up and say, "Take six damage!" Joking aside, six damage per instant or sorcery spell is a massive taxing effect, which can quickly turn lethal for your opponents if you can give Ruric Thar lifelink or infect
[Card]Smugglers Copter[/Card] also pulls its weight nicely here, digging towards more gas to replace spare lands, interaction that doesnt apply to the present situation, top-end clunking up our draw in a race, or spare one-drops past their expiration date
, Sacrifice this creature: Each other player draws a card
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