Skeleton Crew Skeleton Crew is a very solid creature overall, as it acts as a lord for other skeletons and pirates, and it can start to create an army whenever one or more creatures leave your graveyard
Its a 5/3 with haste and indestructible, but it wont join the fight unless you reach max speeda flavorful mechanic that rewards consistent pressure
The new one has more swirls coming off of it
With creatures who really benefit from this - such as Devilish Valet, Bosss Chauffeur and Elegant Entourage - and my commander Jetmir, who I could cast onto the field whenever I was able to, this deck is one thats easy to look past at first
Now, I was planning on writing a post complaining about the economy, but then I read a really good post that covered everything I wanted to cover, and I realized I had nothing to add