This elemental skeleton strikes hard and fast, attacking your opponents hand when they deal combat damage to them
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~ Golgari: Creep and Conquer (black / green) 24 lands : 4 Evolving Wilds, 8 Forest, 3 Golgari Guildgate, 1 Grim Backwoods*, 7 Swamp, 1 Woodland Cemetery* 27 creatures : 2 Daggerdrome Imp, 3 Dawntreader Elk, 1 Deadbridge Goliath*, 1 Disciple of Bolas*, 2 Dreg Mangler, 4 Drudge Beetle, 1 Druid's Familiar, 3 Korozda Guildmage, 2 Slitherhead, 2 Trusted Forcemage, 1 Ulvenwald Tracker*, 4 Vampire Nighthawk, 1 Wolfir Silverheart* 9 other spells : 2 Golgari Charm, 4 Tragic Slip, 1 Ultimate Price, 2 Victim of Night 15 sideboard cards : 3 Bramblecrush, 2 Duress, 2 Ghost Quarter, 4 Strangleroot Geist, 1 Thragtusk*, 3 Vile Rebirth ~ Rakdos: Wrack and Rage (red / black) 24 lands : 1 Dragonskull Summit*, 13 Mountain, 2 Rakdos Guildgate, 8 Swamp 22 creatures : 2 Hellhole Flailer, 3 Knight of Infamy, 2 Lightning Mauler, 4 Rakdos Cackler, 4 Rakdos Shred-Freak, 3 Rix Maadi Guildmage, 2 Stonewright, 2 Stromkirk Noble* 14 other spells : 2 Brimstone Volley, 1 Devil's Play*, 1 Mizzium Mortars*, 1 Nightbird's Clutches, 4 Pillar of Flame, 1 Rakdos Charm, 4 Searing Spear ~

Since this plan is fairly slow, the rest of our deck is dedicated to keeping us alive long enough to mill our opponent out
No, you can't: Since exiling the renew card is part of the activation cost (rather than part of the activated ability's effect ), there's no window of opportunity for you to respond by exiling the renew card first