This makes things like storm and reanimator strategies effective plans to use these spells as one turn is often all it takes for those decks to win
Especially when compared to the alternate art used in set four, Ursula's Return, which used darker color palettes and negative space
Then in our combat step we can give away anything to make a 1/1 Ally token and then grow it in size based on how many they have of our stuff
The manabase is the best part of the deck with a lot of staples and some really strong ramp like Elvish Archdruid

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