If you want to make sure that no matter what tribe youre going with, and we even mean the weirder stuff like goats or changelings, theyre supported by good cards, then heres the list of the best tribal cards for you
(3) That player can't be the target of spells or abilities
Although both lists use Steam Vents and Opt, their gameplay patterns are fundamentally different: Prowess aims to attack early, while Spellementals spends the early turns setting up a devastating Sunderflock
While the Worldsire doesn't have trample or any other form of evasion, it should be large enough that you can kill anything that crosses its path, and the land ability should be what you're using this for, with things like Valakut, the Molten Pinnacle or Field of the Dead
I know they pushed Affinity for Artifacts over the edge, but I believe there could have been a way to solve the problem without losing these lands