The board is set, the pieces are moving
Tales of Middle-earth is nothing like that and feels more like a return to the good old days of limited Magic where you constantly battle for little edges and small advantages with cards of low-to-average power level
For this, we make one little tweak of the numbers

Recommended cards[edit] Recommended cards Cyber Dragon Cyber Dragon Core Cyber Dragon Drei Cyber Dragon Herz Cyber Dragon Nachster Cyber Dragon Vier Cyber Eltanin Cyber Jormungardr Cyber Pharos Cyberdark Chimera Cyberdark Wurm Cyber Dragon, the Luminous Mech Dragon Arcjet Lightcraft Carnot the Eternal Machine Convex Knight Division Dyna Base Galaxy Soldier Gizmek Yata, the Gleaming Vanguard Gray Layer Honest Jizukiru, the Star Destroying Kaiju K9-17 Izuna K9-66a Jokul Psychic Processor Solar Wind Jammer Therion "King" Regulus Toy Tank Chimeratech Fortress Dragon Chimeratech Megafleet Dragon Chimeratech Overdragon Chimeratech Rampage Dragon Cyber End Dragon Cyber End Dragon, the Final Strike Dragon Cyber Eternity Dragon Cyber Twin Dragon Heosvarog the Mechanical Dawn Invoked Mechaba (if using "Invoked" engine, or as a target if "Cyber Dragon Nova" is removed from the field) Pair Cycroid (with "Power Bond") Panzer Dragon (with "Instant Fusion") Arms of Genex Return Zero (using "Duality" to Tribute either "Carnot the Eternal Machine", "Cyber End Dragon" or "Jizukiru, the Star Destroying Kaiju") F.A

Heres a potential Simic deck, built with only commons and uncommons, that uses that gold common well: