The initiative mechanic is very powerful in 1v1 games, and White Plume is the cheapest way to get the engine started
My evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
And for the current Final Fantasy spoiler season, I have picked my personal flavor win favorites that show not just clever card design, but effects and abilities that manage to almost perfectly represent the thing that the card represents
Archon of Cruelty Archons are usually in White, so this is a fun off-color version of the tribe
Random effects arent too reliable, but all three of these effects are valuable, especially in a deck that cares about counters