So the deck focuses on getting 2 cost cards out and making the most of the leader's bounce effect
Eiganjo, Seat of the Empire The white land in the channel lands cycle is 4 damage to a creature provided that its in combat
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It essentially converts extra draws into +1/+1 counters, which answers the age-old question: I've drawn a ton of cards, now how do I win? The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it
Finally, its fair to say that well get partners because these also make drafting a Commander deck easier, so not only your staples like Thrasios, Triton Hero or Tymna the Weaver, but also the low-profile uncommon partners