5.0-5.9: These are the cards that youll be forced to play, but may be actively unhappy about playing them
With abilities that generate tokens, scry, deal direct damage, and pump creatures, Aragorn rewards a proactive playstyle, making it ideal for players who enjoy fast-paced, synergistic gameplay, and its an excellent choice for midrange strategies
Spike: Competitive players that play to win Will play whatever deck wins Johnny/Jenny: Creative deck builders, like to win with cards no one else uses Enjoy combos, and enjoy deckbuilding (at least as much as playing) Timmy/Tammy: Likes impressive cards (big creatures, splashy spells) Cares more about the quality of the win A while back The Command Zone podcast released an episode on power level, which Ive summarized below
Things can get out of hand pretty quickly
Certain series' worth waxes and wanes based on the release, top chase cards, and even shortages